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Kazmira the Cobra

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Kazmira the Cobra
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Kazmira the Cobra is a member of The Prairie Runners.

Physical Description

A somewhat curvy cobra who stands a little over three feet tall, Kazmira has a fairly short, rounded snout, a pair of venomous fangs that are always visible, even when her mouth is closed, and a long, slender tail, as well as a large hood around her head, sitting just above her shoulders.

Her scales are primarily asparagus in color, with a straw-colored throat and stomach, as well as a hunter green and straw-colored marking on the back of her hood that resembles a "V" with circles at the ends. The inner portions of her hood, as well as the underside of her tail, are also straw in color, and she has a single asparagus-colored spot on each side of her inner hood; her chest is also asparagus in color. She has no hair on her head, and her eyes are amber in color.

History

Abilities

Base Stats
StaminaGreat
AttackGreat
Spcl. AtkGreat
DefenseAverage
Spcl. DefAverage
SpeedGreat
ReflexesGreat
MagicN/A
PsycheGreat
IntellectGreat
Other Stats
EyesightGood
HearingGood
OlfactoryGreat

Kazmira is adept at hand-to-hand combat. While her overall physical strength isn't terribly high, she is a swift and graceful combatant all the same, striking fast with poison-laced jabs and evading slow counter-attacks, as well as using her long tail to trip up her foes whenever possible.

She is an adept toxikinetic as well, and primarily uses mid-tier techniques of the Poison element, such as Poison Jab and Sludge Bomb.

Genetic Ability: Shed Skin

A Genetic Ability that is common in reptiles, it has a chance to activate whenever Kazmira is afflicted by poisoning, paralysis or a burn. When it activates, a thin layer of her skin at the source of the status condition sloughs off, taking the negative status condition with it. However, it isn't terribly reliable, as it sometimes may not activate until 30 or more minutes after being afflicted; however, other times it may activate within as little as 5 minutes.

Resistances

Kazmira is resistant to the Element of Poison. She is also quite agile, able to dodge slow-moving opponents and attacks with ease. She can also easily tolerate hot and dry weather.

Weaknesses

Kazmira is weak to the Element of Ice and is vulnerable to cold weather, given her reptilian nature. Her defenses are also subpar, forcing her to rely on her agility to survive.

Friends and Foes

Friends

Allies

Rivals

Enemies

Family

Romance

Personality

Like Beryl, Kazmira is quite flirty, but more prone to sarcasm, as well as bouts of cockiness. She's known to be deceitful to her enemies, and has little problem in lying to people she dislikes, even going so far as to get them into danger in this way. She generally feels little remorse for those she is treacherous to, as her loyalty lies strictly with the other Prairie Runners.

Positive Traits

  • Loyal

Negative Traits

  • Deceitful
  • Prone to arrogance

Neutral Traits

  • Flirty

Quotes

Notes/Trivia

See Also

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