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Paper Sonic Ring of Destiny
  1. REDIRECT:Template:ConstructionPaper Sonic: The Ring of Destiny is a game (That will never be made) for the Wii, DS, and 3DS systems. This game revolves around the mystical Ring of Destiny, a magical ring that can change the world. Sonic and friends must race to get the Chaos Emeralds and get the Ring of Destiny back from Dr. Eggman.


Plot

Sometime before the events of the game, Eggman managed to trick the guardian of the mystical Ring of Destiny. This allowed him to steal the Ring and use it for his own purposes. As shown in the prologue, he does not know much about the Ring. Sonic and Tails are warped to a city named Gigalopolis. The town looks like a normal small town above ground, but underground, it is a sprawling complex, giving the city its name. Sonic must team up with his friends (and even a few Badniks turned good by Professor Kintobor) to find the Chaos Emeralds, thwart Eggman's plot yet again, and take back the Ring of Destiny.


Gameplay and Controls

Paper Sonic: The Ring of Destiny is a mix of a 2D Side scrolling platformer and an RPG game. The game is almost entirely 2D (aside from a few scenes with a 3D perspective), but all gameplay is 2D.


Wii

(Can be played by holding the Wii Remote sideways or with a Nunchuck attached)

Sideways Controls

D-Pad: Move left and right, select options on the menu screen or when faced with an option in-game, pressing down will make Sonic roll, while pressing down and 2 will make Sonic charge a Spin Dash and Shadow charge a Chaos Blast. Pressing down while in the air will make Sonic do a Stomp, and will make Silver do a Psychic Shock, stunning enemies around him and making them able to be picked up and thrown.

A Button: Use the current helper's ability

2 Button: Jump, pressing 2 again with make Shadow and Sonic do Homing Attacks and make Metal and Silver levitate. Keep pressing 2 after Shadow's Homing Attack connects to do a Chaos Attack

+ Button: Access the menu

1 Button: Access the Quick Menu, which allows you to change your helper, playable character, and use items. Can be accessed from the normal menu by clicking on Character, Helper, or Items.

B Button: Press this button to use Silver's psychokinesis. Tap it to throw one object you have in your grasp, or press and hold it, then release to throw all objects. If you press the B button with no objects in your grasp, you will shoot a small blast of psychic energy, stunning enemies and allowing them to be picked up and thrown. Tapping the B button as Shadow will make him shoot a Chaos Spear, which stuns the enemy it connects with. Holding it will charge the move, causing the enemy to be stunned for longer. Holding B as Sonic will make him crouch. Moving left or right while crouching will make him crawl. Holding B while he is moving will make him slide. Tapping the button will make him do a Spin Kick


Wii Remote w/ Nunchuck

Control Stick: Move left and right, select options on the menu screen or when faced with an option in-game, pressing down on the stick will make Sonic roll, while pressing down and A will make Sonic charge a Spin Dash and Shadow charge a Chaos Blast. Pressing down on the stick while in the air will make Sonic do a Stomp and Silver do a Psychic Shock, stunning enemies around him and making them able to be picked up and thrown

A Button: Jump, pressing A again with make Shadow and Sonic do Homing Attacks and make Metal and Silver levitate. Keep pressing A after Shadow's Homing Attack connects to do a Chaos Attack.

Z Button: Press this button to use Silver's psychokinesis. Tap it to throw one object you have in your grasp, or press and hold it, then release to throw all objects. If you press the Z button with no objects in your grasp, you will shoot a small blast of psychic energy, stunning enemies and allowing them to be picked up and thrown. Tapping the Z button as Shadow will make him shoot a Chaos Spear, which stuns the enemy it connects with. Holding it will charge the move, causing the enemy to be stunned for longer. Holding Z as Sonic will make him crouch. Moving left or right while crouching will make him crawl. Holding Z while he is moving will make him Slide. Tapping the button will make him do a Spin Kick

+ Button: Access the menu

- Button: Access the Quick Menu, which allows you to change your helper, playable character, and use items. Can be accessed from the normal menu by clicking on Character, Helper, or Items.

B Button: Use the current helper's ability


DS and 3DS

D-Pad/Circle Pad: Move left and right, select options on the menu screen or when faced with an option in-game. Pressing down on the D-Pad will make Sonic roll, and pressing down and B will make Sonic charge a Spin Dash and Shadow charge a Chaos Blast. Pressing down while in the air will make Sonic do a Stomp and Silver do a Psychic Shock, stunning enemies around him and making them able to be picked up and thrown.

B/A Buttons: Jump, pressing B or A again with make Shadow and Sonic do Homing Attacks and make Metal and Silver levitate. Keep pressing B or A after Shadow's Homing Attack connects to do a Chaos Attack.

L/R Buttons: Press this button to use Silver's psychokinesis. Tap it to throw one object you have in your grasp, or press and hold it, then release to throw all objects. If you press the L or R button with no objects in your grasp, you will shoot a small blast of psychic energy, stunning enemies and allowing them to be picked up and thrown. Tapping the L or R button as Shadow will make him shoot a Chaos Spear, which stuns the enemy it connects with. Holding it will charge the move, causing the enemy to be stunned for longer. Holding L or R as Sonic will make him crouch. Moving left or right while crouching will make him crawl. Holding L or R while he is moving will make him Slide. Tapping the button will make him do a Spin Kick.

Start Button: Access the Menu

Select Button: Access the Quick Menu, which allows you to change your helper, playable character, and use items. Can be accessed from the normal menu by clicking on Character, Helper, or Items.

Y/X Buttons: Use the current helper's ability

Touch Screen: Optional, but can be tapped to throw a objects one at a time while they are in Silver's psychic grasp.


Characters

Playable Characters

Sonic

Shadow

Silver

Metal Sonic (Unlocked after game is beaten)

Super Sonic (Unlocked after beating game and for final boss)

Super Shadow (Unlocked after beating game and for final boss)

Super Silver (Unlocked after beating game and for final boss)

Super Metal Sonic (Unlocked after beating game as Metal Sonic and for final boss if played as Metal Sonic)

NPC's

Helpers

(Abilities are in brackets)

Tails [Flies character across large gaps]

Blaze [Puts out flames]

Knuckles [Breaks through hard walls]

Amy [Launches character with Piko Piko Hammer]

Rouge [Climbs walls to find items]

Motor (A Motobug) [Peek (Basically, the Tattle ability from Paper Mario)]

Otto (An Orbinaut) [Creates a temporary shield around character, similar to the Insta-Shield and the Pixl Barry from Super Paper Mario]

Newton (A Newtron) [Shoots energy bullets]

Manny (A Mantis) [Has a high jump and can be used as a spring]

Antagonists

Dr. Eggman

Metal Sonic


Items

Rings: Protect character from dying if they have at least one in their possession. Can be used to buy items.

Super Rings: Give 10 Rings

Item Monitor: Contains Rings, one of four shields, speed shoes, a Combine Ring, an Eggman logo, or invincibility.

Save Terminal: A computer screen that allows you to save your progress

Shield: Protects character from being damaged once. Normal shields are green and have no special effect. Thunder Shields surround the character in electricity, attract rings, and make the character unable to be harmed by anything electrical. Fire Shields surround character in fire and make the character able to walk on lava and unable to be harmed by anything fire related. Aqua Shields surround the player in a bubble. Pressing down as Sonic will make him do a Bounce Jump instead of a Stomp. The Aqua Shield allows the character to breathe underwater.

Speed Shoes: Increase the character's speed for 30 seconds

Invincibility: Makes the character invincible for 40 seconds.

Eggman logo: Make character lose all rings, or die if they have none

Chaos Emeralds: Mystical gems that can transform thoughts into power. Collecting all 7 will work miracles

Rails: Rails that Sonic and Shadow can grind on.

Spring: Bounces character in set direction

Goal Ring: Signals the end of the stage

Ring Shake: A shake that gives 10 rings

Super Ring Shake: A shake tht gives 20 rings

Ultra Ring Shake: A Shake that gived 50 rings

Combine Ring: Fuses all Rings into a single blue ring that is equal to the amount of rings in possession before being hit. If the ring is not collected within a few seconds, it will explode into individual rings.


Story

Chapter 1

The story begins with Sonic and Tails running through a forest. Tails asks where they are going. Sonic replies that he found a disturbance and Eggman appears. He shows off the Ring of Destiny and then shoots a laser attached to his EggMobile. A black hole appears and takes Sonic and Tails away. Eggman then flies away.


Sonic and Tails look around and see that they have landed in a town. They ask around and find out that the town is named Gigalopolis, and that most of the city is a sprawling complex underground. They then go to find the professor of the town, Professor Kintobor. They ingage in a conversation, and Kintobor explains all that he knows about the Ring of Destiny, but then says that he will continue to study his ancient text. The professor tells the two heroes that they must begin their quest immeadiately. He then tells a Badnik named Motor to join them and Sonic, uneasily, lets him tag along. Kintobor then gives Sonic the Warp Ring, which warps him back to the lab from wherever he is. The trio then sets off to find the Zone Door. They enter it and find themselves in Green Hill Zone. They traverse the green hills and checkered ground, eventually meeting Eggman, who is quick to engage him in a battle.


(The rest is coming soon....)


Locations

Each Zone has 3 acts and a boss act. There are 8 Zones. A Chaos Emerald is aquired at the end of the first 7 Zones. The boss of the 8th Zone is the final boss.


Zone 1 - Green Hill Zone

Zone 2 - Crystal Caverns

Zone 3 - Dusty Desert

Zone 4 - Central Megalopolis

Zone 5 - Shadow Lake

Zone 6 - Aurora Coast

Zone 7 - Starlight Speedway

Zone 8 - Final Fleet


Artwork

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