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This page features the interview of the featured article of April, 2018 Smash The Echidna. The interview was conducted on March 31, 2018. Smash The Echidna was interviewed by Juely.

The Interview[]

Q1:When did you first come up with the character Smash the Echidna? Who was the first character you ever developed?

A) It was about late February 2006, and Smash was the first one. It's been officially 12 years since then, and Smash's character basically grew with me. (As did all my other ones, really.) He made his debut on the Sonic X forums of 4kids.TV.

Q2: Why does his shirt have a yin-yang symbol on it?

A) There was no particular reason, as far as I know. Little known fact about that is that outfit was not originally designed by me. The green T-shirt and blue jeans originated from a fanfic another user of the aforementioned 4kids.TV wrote. Since then, I basically rolled with that being his main outfit. There's no symbolic lore behind his shirt: Canonically, he just wears it simply because it looks neat.

Q3: Do you relate in any way to Smash the Echidna as a character?

A) Definitely. From his sarcastic, deadpan, yet caring personality to tragedies like losing a parent, I kinda poured a lot of myself into his character in his early years.

Q4: Who is Smash’s most formidable enemy to date?

A) The most formidable one would have to be an enemy from a later episode that I can't really talk about here, because major spoilers. So I'm going to have to default to V / Velious from Odyssey, as he was borderline godly. Even the combined efforts of the entire gang didn't amount to much against this guy.

Q5: What is Smash’ greatest weakness?

A) I actually recently wrote a fairly dramatic scene that goes over this. His greatest weakness is—or rather was—trying to shoulder everything by himself. His desire to protect his friends and family began to get obsessive over the years, and in the end he gets a harsh wake-up call that gets him to realize that he really screwed up.

Q6: Do you make Smash’s sprites by yourself?

A) Pretty much. All my sprites are basically edits off of the Sonic Advance sprites. There's naturally going to be some similarities, but whenever I get the chance to make custom poses I usually try to go for it.

Q7: What virtues does Smash have?

A) Courage, determination, kindness (though it's not always apparent,) and selflessness (to a fault.)

Q8: If he were a fighter in Super Smash Bros., what would his attacks be and what would his Final Smash be?

A) I tried whipping up a moveset for him almost four years ago but never finished. Looking back on it now, there's a lot of things I'd do differently. Particularly the D-Air and Up-Smash: those are redundant and meh respectively.

Q9: Are you open to your friends and family about the fact that you enjoy creating fan-characters and role-playing or do you keep it a secret?

A) I'm not really open about it, no. But it's not really a secret either.

Q10: What was the most useful critique about Smash, the one that had you improving on him?

A) To be honest, the main critique I got on Smash was more or less about his design. I struggled a lot to push him out of the recolor phase. Some people kinda didn't care much for his outfit either, but Smash has the biggest wardrobe of alternate outfits out of all my characters. For his profile, I was kinda told to try and explain certain things in better detail, such as the aforementioned weakness in his personality. As a character though, I can't really name any off the top of my head. Most of the issues I worked to improve on were pointed out by myself, such as the whole deal with High Tension and his former super transformation, Light Smash.

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