Sonic Adventure 3: GX/ List of Upgrades, by Juely, is currently under construction. As such, some sections may be incomplete.
The last edit to this page was on 01/8/2013 by 126.96.36.199 Edit History
This page features all of the characters' upgrades and power-ups in the 2013 game Sonic Adventure 3: GX. These upgrades can be either purchased from the Shop, which are located in every Adventure Field with Rings acquired by completing certain missions given by the townspeople or by finding some of them hidden within the Adventure Fields themsleves. They provide characters with more powerful attacks or even new ones. Some of them can be equiped and some of them are mandatory. Each character has his-her own upgrades for their attacks. They are listed below.
Same as in all previous games. Can be acquired from the shop for 100 rings.
Light Speed Attack
Same from Sonic Adventure. Can be found hidden in an Adventure Field.
Allows Sonic to use the Somersault attack, which is a form of Dash attack. Can be bought from the Shop for 750 rings.
Allows Sonic to use the Fire Somersault, which is an upgraded move of the Somersault attack. Can be obtained as a bonus after defeating 3 Bosses.
Makes Tails fly faster. Can be found in an Adventure Field.
Allows Amy to unleash a tornado with her hammer. Can be acquired by completing a townsperson's mission in an Adventure Field.
A projectile weapon. It replaces the pistol. Can be bought from the shop for 1000 rings.
A melee weapon. It replaces the spear. Can be bought from the shop for 600 rings.
A melee weapon. It replaces the sword. Can be bought from the shop for 800 rings.
Knuckles is a very special character in this game as he uses various weapon. As the game progresses, Knuckles will earn several weapons, each one with its own powers and abilities. These weapons are known as the "Sacred Treasures of the Brotherhood of Guardians". Each Guardian of the Master Emerald posessed one of these treasures. If gathered all together, they would unlock a mysterious, hidden force; the divine Enerjak suit, which Finitevus and Dimitri are in search of. In order to prevent them from falling into the wrong hands, the Brotherhood of Guardians dismantled them and scattered them throughout various locations. These weapons play a pivotal role in the game's story. As such, they will be handed out to Knuckles during cutscenes most of the times by completing a certain level. Some of them, however, can be obtained in a different way. Players can equip them to Knuckles during exploration or even during combat. They are the following.
A mysterious key that was given to Knuckles by his father after his death. What could it unlock?
A magical flute that was found in Dr. Finitevus' documents, under his posession. What is its purpose?
Edmund's Shovel Claws
Probably the most staple weapon in the arsenal, Edmund designed the Shovel Claws long time ago. In addition to their abilities in the previous games, they enable Knuckles to dig and upgrades massively his melee attacks.
Steppenwolf's Hammer Gloves
Edmund's son invented the Hammer Gloves. They allow Knuckles to execute a vast number of attacks such as the Drill Claw and the Spiral Upper. They can also destroy some unbreakable objects.
An accessory that doesn't do anything. Simply for fun.
Allows Knuckles to shoot laser beam projectiles in any direction. They can also reveal invisible items.
Grant Knuckles the ability to run faster, sometimes even on water and walls.
Aaron's Twin Shields
Two long, wooden, heavy shields with a face on them. Not only can they withstand attacks, but they can also work as melee-attack, combat weapons. They have the ability to shoot bullet projectiles from the face's mouth as well. The picture on the right shows its shape only.
Allows Knuckles to teleport into short distances. Can also perform the dash attack.
Turns Knuckles invisible. Helps him pass through certain sections of a stage without being noticed.
Harlan's Air Necklace
Allows Knuckles to breath underwater for unlimited time.
They float around Knuckles shooting at enemies. Their projectiles vary depending on their upgrade.
Sojourner's Drill Cannon
A huge drilling machine for close combat. When upgraded, they become two, one in each hand, enabling Knuckles to perform unique combos.
Sabre's Fighting Gloves
They allow Knuckles to perform more complex attacks and easier combos. Knuckles can now perform the Maximum Heat Knuckles Attack, pretty much the same from the original.
Tobor's Big Arms
Two large arm components. They can deliver maximum damage and allow Knukles to perform multiple melee attacks, including the Ground Shaker, which paralyzes enemies.
Allows Knuckles to take control of an enemy and assist him in battle. In some sections, it becomes necessary in order e.g. to ride a flying enemy. When upgraded, it can control hoards of enemies. However, they must first be weakened.
A mysterious compass that plays a key role in the game's storyline. It guides the user to the Sacred Treasures of the Brotherhood of Guardians.
Athair's Lucky Charm
A blue aura covers Knuckles' entire body. Whenever he receives physical attacks, a blye dragon wil emerge from the aura and attack at the enemy. The effect doesn't last for long, but it is a very powerful item.
A pair of twin daggers. Although Knuckles doesn't have the need of weapons, these daggers enable Knuckles to execute very quick attacks. Knuckles is also granted the ability to rush directly onto his target.
Shade's Nocturnal Blades
Two powerful blades equiped in each hand. They are Shade's basic combat weapon. This item can only be acquired when the Final Story is completed.
A staple weapon that replaces Julie-Su's Plasma weapon. It deals more damage and can serve as a melee and a projectile weapon. It can be bought from the Shop for 5000 rings.
Allows Julie-Su to make a small leap into the air while running. Can become useful to reach higher areas, avoid incoming attacks etc. Can be found hidden in an Adventure Field.
An accessorie that makes Omni-Viewer appear every once in a while on screen and talk to the player via a communicator. He will occassionally give information and hints. Can be found hidden in an Adventure Field.
Allows Big to catch bigger fishes and move heavier objects. There are 4 lures in total found in Adventure Fields.
Makes Big float on the water. Can be bought from the Shop for 500 Rings.
The fishing rod enables Big to perform stronger attacks with wider range. There are 4 fishing rods, each being more expensive that its predecesor. The first features a big fish. The second a life belt. The third a spiked ball and the fourth a spiked ball with fire. They can be found in Adventure Fields.
The Belly Flop is a move by Big the Cat. While in mid-air, Big will fall vertically to the ground with this belly, smashing anything below him. This move costs 200 rings since it is mandatory at some stages.
Same as Sonic. Can be bought from the Shop for 100 rings.
Chaos Boost pretty much does the same as in Sonic 2006. It is a mode which enhances most of Shadow's attacks. An action gauge is located on the bottom of the screen, which, when full, can activate the Chaos Boost. It can be increased by defeating enemies. Chaos Boost lasts about 20 seconds. Shadow can now perform attacks such as the Chaos Snap, Chaos Lance and the Chaos Blast.
Chaos Snap - Shadow instantly warps in front of the enemy, same way he does in the opening of Shadow the Hedgehog.
Chaos Lance - An upgraded move of Chaos Spear, Shadow fires red Chaos Spears which deal more damage and have various effects.
Chaos Control - Freezes time for a few seconds or makes time flow very slowly.
Chaos Blast - Same as in Shadow the Hedgehog.
Chaos Boost Mode can be found hidden in an Adventure Field. It is hidden in a very secret location due to its huge advantages.
Same as Blue Ring (See Sonic)
Same as Sonic's Flame Ring.
Allows Rouge to detect invisible items. It is acquired during a cutscene in the game's story.
Allow Rouge to perform a set of moves. These are Kick Attack, Screw Attack and Drill Dive, which are the same from Sonic Adventure 2.