Okay, so, that aside, welcome! This month we have a familiar face around here - Williamcost! The fellow behind The Blue Blur, he's been here for over two years now! Dang! What a commitment! Since then, he's made quite a few contributions, including the aforementioned series, as well as being a notable part of the community. :D
# 1. You've been here for almost a year and a half! How does that make you feel?
- A) Well, it doesn't make me feel anything in particular but yeah, I guess it's sorta special. This place has been my home for that amount of time and has helped me alot with my writing skills and social skills etc. I've also gained friends on the way, so to put it short, yeah, it makes me feel welcomed into this community.
# 2. You seem to have a large series going! Can you tell us how it feels to be developing it so far?
- A) It feels awesome, man, like I never thought I'd come this far on this wiki. I've made 2 games and I'm still developing the third and it honestly just feels great. I've had lots of support from various people, various people have given me advice on the series, how I should write it etc. And I'm really enjoying it, sure sometimes developing it can be a living hell as I do have schoolwork that gets in the way, but I try my best to continue the series,continue what I've started and see where it goes in future.
# 3. Regarding your work, were there any speed bumps along the way that hampered the process, or was everything smooth sailing?
- A) Well, I am still a school boy, if I could say that I do still have school stuff that I have to do so. Therefore, I'd say, schoolwork, homework, and visitors (as I literally have them come every 2 weeks). Things go smoothly with my work, mainly in holidays and school breaks (or as we say in the UK, half terms) as then I have more personal freedom and can get things done a whole lot quicker.
# 4. 2017 is finally here! Do you have a New Year's Resolution?
- A) Nah, not really. I don't really do New Years Resolutions, as I know I won't stick to them since I'm lazy like that. But, I do wish everyone a Happy New Year.
# 5. On that note, do you have any plans for the new year?
- A) No, not really. It isn't too big of a deal to me though I do have lots of sh...stuff on my plate this year that I have to do.
# 6. What is your opinion on the Sonic franchise currently?
- A) I do think that there is that ounce of a chance for its revival as I do believe that maybe now they may be listening to the fans a little bit more. Although that doesn't mean I have complete faith, I still do think they need to up their game a little bit more, since personally I didn't like Lost World, Boom and Generations since I thought they all had terrible storytellings, bad scripts and jokes and I kinda started thinking Sega were appealing to more of the younger audience which I personally don't like. The last Sonic game I actually liked was Sonic Unleashed because, in my opinion, it had great storytelling and was well-told and to me, I think that game could appeal to both younger and more older audiences. Sure, the gameplay elements weren't to scratch though the game was enjoyable in its own right.
# 7. If the Sonic franchise had a crossover with another franchise (outside of Mega Man and Super Mario), would you like to see it? And if so, what would you want it to be crossed-over with?
- A) That's a hard one indeed....I don't know what exactly I would like for it to crossover with so yeah I dunno, really.
# 8. In regards to your answer to Question 6, what sort of direction do you think the franchise should move towards? Serious and dark (as in Shadow the Hedgehog and Sonic '06) or more light-hearted (Sonic Unleashed and Sonic Colors)?
- A) I certainly don't think Sonic games should go dark like Shadow the Hedgehog though I'd really like to see a mixture of both. I mean, I'd really love for the guys at SEGA to try do that, like I try mix the tones in my fan games even and that's how much I want SEGA to do it in their games. I actually liked 06, and wouldn't mind a game closer to its taste with some of Unleashed's tones as well since then it isn't too dark nor is it too light. However, I'd like to see a Sonic game with a bit more of a serious storytelling since the recent games that have come out, in my opinion, have quite lazy storytelling and a very basic plot and synopsis.
# 9. Would you like to one day have your works become an official part of the franchise, or have them remain just fan-based things?
- A) I'd rather have them here as a basis for what SEGA should do, and a kind of example to where I think SEGA should go with their own games. Since, in the fan game community the opportunities are endless and you can pretty much go wild with what you wanna write while in the game industry world that isn't exactly how it works and there are some lines you can't cross which I think I might have done just a bit in my fan games. I say that because in my fan games there are some very dark and "edgy" scenes at some bits (not emo-style or full-blown weird and ridiculous) in it that I highly doubt SEGA would even try do, as they're a bit more for the older guys though yeah, I'd rather have my games be a fan base level game as a sort of starting point for where SEGA should go off of as it could help them and the state they're at right now since I believe all the fans do have better ideas than SEGA themselves.
# 10. Finally, do you have any advice for those wanting to make fan games of their own?
- A) I would say for all you aspiring writers out there that want to write fan games, think big, write what you will, the opportunities are endless, not that endless but they're a lot of ideas out there that you could use. What I do when I write my fan games is that I usually read others' fan games and projects and their stories and gain some ideas from them, not full on plagiarise though base some of your own ideas from others and as a starting point for your game. As for stories for your game, I think of ending points and start points for my fan games before I write them and then see where it leads up, sometimes when I'm really stuck I outline the game's story, its controls, everything then I write it out in full later so I know exactly what I'm doing and know exactly what to do for my game, therefore I won't have any moments where I just wanna smash my head on a brick wall for like, ever. But, yeah, that's my advice to you, they're many ideas in the playbook.