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Sonic Generations: Time's Fate

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SGTF,or SG2,is a new FAKE game,and a sequel to SG! It has new levels,and the playability of Classic and Modern Tails!


GameplayEdit

The game,is similar to it's predescessor! However,after Classic Tails and Modern Tails are saved,you can play as them! They are a little slower than Sonic,and they can fly for a short amount of time!


PlotEdit

Classic Sonic has just completed a new adventure(Sonic and Knuckles) and decides to relax! He heads toward Tails Workshop!


Green Hill Zone: Act 1(Tutorial)

Sonic reaches Tails,but he wonders why so many robots were out today! He visits the workshop,but Tails isn't there! There is,a letter from Tails! It doesn't look like his handwriting,but rather Eggman's! Classic sets out to find Tails!


Meanwhile,the same thing has happened to Modern! Sonic decides to search in Green Hill Zone!


Green Hill Zone: Act 2(Tutorial)

However,the Time Eater's soul,appears,and shows Modern Sonic Tails,Knux,and Amy in a limbo prison! Both Sonic's follow the Time Eater,and the adventure begins!


The HUB!

Modern is then thrust into a limbo that seems familiar! Modern's is 3D like Unleashed,and Classic's is linear and 2D!


Oil Ocean(S2): Act 1

Act 1,is like the first act of Oil Ocean in S2! The level is littered with 1-hit kill oil! Also,Sonic will have to avoid sinking platforms! The level is also scattered with loop-de-loops!


Oil Ocean(S2): Act 2

The level begins with a boom! The 1st section,is 2D,and Modern will have to escape the island,before it blows up! Modern has a minute(to win it!) to escape! Then,it splits to 3D,and Modern will have to outrun a giant mechanical orca(SA Style)! Next,to open Eggman's sub,Sonic must defeat all 10 robots! Then,in the sub,it goes to 2D! Then,Modern will have to escape the rising oil! Once Modern sinks the ship,he can hit the Goal Ring!


CLASSIC TAILS RESCUED!

MODERN TAILS RESCUED!


All 4 heroes meet up at the limbo,and decide to seal Time Eater away with the power of the 7 Chaos Emeralds! So,the team heads out to save the world(S)!


Carnival Night(S3&K): Act 1

Classic begins in a giant pinball machine! After scoring 10,000 points,Classic is thrust down a large tube,with cards in his way! Classic must jump over them,and land in the Slot Machine! Once Classic scores 3 Chaos Emeralds,he is blasted towards a giant vault of Egg-bots! After Sonic defeats all 20,he is thrusted into a nearby circus! There,a cannon blasts Classic to the goal!


Carnival Night(S3&K): Act 2

Modern begins as he is blasted from cannon to cannon,and eventually lands on a giant train heading for the Carnival! He must jump off before it crashes! Then,inside the carnival,it flips to 2D! Modern must avoid the rolling giant balls! Then,he must use them to bounce to the top of a tower! Sonic must then break the glass floor,by rolling a giant bouncy ball on it! Modern will then fall into a pinball machine! Score 10,000 points,and your thrust to the great goal!

CLASSIC AND MODERN KNUX RESCUED

RIVAL: Fang the Sniper(Classic)

Fang,must be chased down,and then he will hop on his motorcycle! If the screen catches up with Classic,he's doomed! Fang will shoot tires at Classic,and Classic will have to Spin Dash into them! Repeat this 3 times,and he will get off of his motorcycle! One more hit,and he is out!


Boss: Egg Missle(SAK)

After getting 3 keys,the 2 Sonics travel to the Death Egg! Modern tries to enter the Boss Gate,but it is up to Classic to defeat the Egg Missle. Meanwhile,Modern is cornered by a few robots!

Egg Missle: Classic Sonic is no longer Hyper in this battle,so you'll have to be prepared to jump from meteor to meteor. Then,the Egg Missle will charge at you,so jump on the cockpit. Repeat this 10 times.

Classic Eggman is ejected,and explodes! However,it is really Metal Sonic,and he drops the 1st Chaos Emerald!

CLASSIC AMY AND MODERN AMY RESCUED

CHAOS EMERALD: 1 of 7


Classic Sonic and Modern Sonic fall from the Death Egg,but land in a new world.


Dreamcast EraEdit

Lost World(SA): Act 1

Classic begins,in a giant 2D maze. Each door ends up taking you to the wrong place. After going through all of the doors,you have to spin dash into the third one,and you'll be warped to a giant flooded palace. Keep spin dashing and jumping to escape. He'll then land on a floating wooden snake. Step on the pillars in this order. 2,3,1. The snake will then swim to a door,which is broken by a giant boulder. It'll chasse you,but when you escape,your at the goal.

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