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Ultimate Sonic

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Ultimate Sonic is not just any fan game I have planned, but hopefully my best fan game with the best I can provide for it. I hope to design my own "Hedgehog Engine" which will be as easy as Dreamcast Era Sonic gameplay but all the fun of Modern Era Sonic games. The character controls will also be different, I intend that Knuckles and Tails will be able to use the Spin Dash whom haven't been able to do it since Sonic & Knuckles.

Contents

StoryEdit

The game has two events that are happening around Sonic and his friends. Both plots are a threat to the world, which ever to dominate or destroy. Conflict between chaos and world domination.

Light VS DarkEdit

Angel Island has fallen and the Master Emerald's brilliant green light is now just a dim glow. Knuckles, along with Sonic and Tails are not sure why Angel Island has fallen.

Tikal the Echidna, a once mortal, now angelic being appears to the heroes and tells a demonic being known as Mephiles the Dark who has attacked Chaos and upsets the emeralds power. The name is new to the heroes but Mephiles has ties with Sonic.

Mephiles comes from Oblivion as Tikal from the Special Zone. He grew on the darkness that made the dimension and was eventually able to return to the world he was lost from. His disturbance is why the Master Emerald is weak as he wants to find the Chaos Emeralds, particularly one emerald coloured black.

Eggman EmpireEdit

The evil genius Dr. Ivo Robotnik plans for his empire is to restore the Death Egg and with the data files has stolen from Space Colony ARK, to create his own "Eggclipse Cannon" to threat the world with. However he needs the seven Chaos Emeralds.

This time he has help from a sniper that once worked for him. But can he really trust him?

GameplayEdit

The games world consist of large Adventure Fields which grant access to Action Stages (Or just "stages" for short. The controls will be slightly different than usual Sonic gameplay but remenese the Sonic Adventure controls but speed faster than Sonic Unleashed.

ControlsEdit

The controls have been planned years before Sonic Next-Gen and Sonic Unleashed. If Ultimate Sonic would of been made sooner it would of reintroduced "ducking" before Sonic Unleashed. Originally from the early 2D Sonic games when pressing ↓ would make the playing character crouch down, this way the character can Spin Dash by pressing the jump button. In this game, Spin dashing is done by holding into the right analogue stick and pressing jump to begin Spin Charge and while holding the stick in, tilt the analogue stick to aim, letting go to Spin Dash. All characters will be able to perform Spin Dash.

Pressing the Jump button while in mid-air will also result in Homing attack (Sonic, Shadow), Flight (Tails) or Glide (Knuckles, Rouge).

Buttons DualShock Controller Function
1 PlayStationX Jump
2 PlayStationCircle Action, Use / Talk to NPC
3 PlayStationSquare Use / Talk to NPC
4 PlayStationTriangle (Undecided)
5 L1 (Undecided)
6 R1 Ability
7 SELECT (Undecided)
8 START Pause
9 Left Analogue Stick (pressed) Duck / Crouch
10 Right Analogue Stick (pressed) (Undecided)
X Axis/Y Axis Left Analogue Stick Movement
z Axis L2, R2 Pan view
X Rotation/Y Rotation Right Analogue Stick (Undecided)
Point of View Hat D-pad First person view

Buttons Xbox 360 Controller Function
1 A Jump
2 B Action, Use / Talk to NPC
3 X Use / Talk to NPC
4 Y (Undecided)
5 LB (Undecided)
6 RB Ability
7 BACK (Undecided)
8 START Pause
9 Left Analogue Stick (pressed) Duck / Crouch
10 Right Analogue Stick (pressed) (Undecided)
X Axis/Y Axis Left Analogue Stick Movement
z Axis LT, RT Pan view
X Rotation/Y Rotation Right Analogue Stick (Undecided)
Point of View Hat D-pad First person view

Buttons Classic Controller Function
1 b Jump
2 a Action, Use / Talk to NPC
3 y Use / Talk to NPC
4 x (Undecided)
5 L (Undecided)
6 R Ability
7 - SELECT (Undecided)
8 + START Pause
9 Left Analogue Stick (pressed) Duck / Crouch
10 Right Analogue Stick (pressed) (Undecided)
X Axis/Y Axis Left Analogue Stick Movement
z Axis ZL, ZR Pan view
X Rotation/Y Rotation Right Analogue Stick (Undecided)
Point of View Hat D-pad First person view

The game is really made to be played with various game controllers. For those who do not have a game controller compatable with there computer or wish to play without one will have keyboard and mouse based controls considered so all can play Ultimate Sonic. However the controls for playing with keyboard may differ from the game controller for conveniance and comfort use for those playing with keyboard.

But the game will be recommended to be played with a game controller than the keyboard and mouse for the whole authenticity as a Sonic game.

Each hero have there own various skills. The Action Button varies those skills like Sonic and Shadows Speed Boost or Knuckles's Punch Attacks. During there stories they will each find an artifact which will give them new powers to be used with the Ability Button.

The use of both button 2 and 3 for interaction is to prevent accidental use of Action. (like dashing away when you just wanna talk.)

Boost GaugeEdit

The Boost Gauge functions different than modern Sonic games. The gauge is much more smaller than it's canon counterpart, granting Sonic only a breif moment of speed. This allowing him to achieve full speed instantaneously. To make up for the lack of time on the boost, a ring will instantly recharge the boost gauge as well as when not used the gauge will recharge after time. This is to encourage the use of the Boost Gauge when it is neccisary such as long roads to charge through will have plenty of rings to allow Sonic to continue his boost.

Other characters will also have Boost Gauges that will function differently. Tails' Boost Gauge keep track of how long he can fly and Knuckles' use chunks of boost for his homing punches which he can string into combo's.

If there will be a use for Light Cores is undecided but "Speed Shoes" monitors may grant both temporary increase in speed as well as infinite boost. Though they maybe replaced with a monitor that just grants temporary infinite boost.

Quick Time EventsEdit

A Quick Time Event is an interactive cutscene or moment which require a sequance of buttons to be pressed before or at a certain moment of timing during the sequance, sucsessfully performing these QTEs will reward either a small bonus, a sucsessful hit if it's an attack or survival, failing will result in the opposite. There are also QTE which serve no real purpose but can still alter the various cutscene if sucseed or fail.

Due to the mix reception and oppinions of them and how they faired in Sonic Unleashed, they may not be in the final production of Ultimate Sonic.

Unlike Sonic Unleashed which had plenty and various QTEs as well as various button combinations for them, Ultimate Sonic will use them sparingly depending where the cutscene will take place or what kind of action you can take. They will consist mainly of button 1, 2 and 3. These buttons will also correspond to whats the playing hero is doing in these QTE cutscenes, such as button 1 for evasive maneuvers (such as jumping or avoiding danger), button 2 for offensive maneuvers (such as spinning or punching) and button 3 for defensive maneuvers (Originally "defend" or "block" was going to be considered in gameplay controls but decided not too). Some cutscenes may have alternative buttons if important, depending on the plot.

MissionsEdit

"Reach the goal"
—Primary mission of all the stages.

Missions are objectives that can be done throughout the game. Completing a mission will earn a Sonic Token and additional rings. There are two kinds of missions: Stage Missions and Town Missions and are given by NPCs with a red star ring speech-bubble over their head.

Stage Missions are objectives to be done in Action Stages. When playing a new stage the first mission you must do is to reach the goal. Once this mission is complete other optional missions will be added such as to reach the goal in a set time or to collect a number of rings. Additional missions can also be added by talking to NPCs. Before replaying a stage, mission select will open for the choices of missions you can do.

Town Missions are objectives to be done in Adventure Fields. They are more instantaneous than Stage Missions as they begin immediately once accepted. After retrieving the mision the NPC will give you the option to start the mission which the Adventure Field will be reset to do the mission. Once the mission is finished the Adventure Field will return to normal. Sucseeded missions cannot be replayed.

Planned MissionsEdit

  • Reach the Goal. (Primary default mission)
  • Reach the Goal in a set ammount of time.
  • Collect a certain number of rings.
  • Destroy the Eggman Screencasts.
  • Beat Metal Sonic to the Goal. (Sonic only)
  • Beat Metal Knuckles to the artifacts. (Knuckles only)
  • Find the lost chao.
  • Find three artifacts. (default to some of Knuckles and Rouge stages)

LocationsEdit

Like Sonic Adventure and Sonic Next-Gen, the game will consist of Adventure Fields which allows free exploration and access to Action Stages that offer more than just areas of boost, side scrolling climbing and gimmicks which simply take you to places. While each stages have various missions and a goals there will always be room for exploring. While there is still the modern high-speed boost, standard running will be more Dreamcast like to make exploring and manuverability more easier. So far only a few places and stages have been confirmed.

Adventure Fields will also have local NPCs to talk to, they will offer advice, gossip or hints on where you need to go next. Some NPCs have symbols over their head to indicate specific business. NPCs with a Red Star Ring over their head has a mission for you to do. In every Adventure Field there is at least 1 NPC with the ring icon over his head which means s/he will sell you various abilities to use for rings. Also, Adventure fields have four Sonic Tokens hidden. While each Adventure Field has 2 Action stages, third stages maybe added depending on the characters personal story lines, being as some stages are speed based while others are more obstical inclined for obsticals and exploration.

  • Viridian Valley- Green hills and lands to run across to get to the major places in the game.
    • Blue Ridge- A hill/winter alpine stage for beginners based on this zone.
    • Phantom Castle- A haunted castle located somewhere in Pumpkin Hill. It's main feature is that it gets gradually dark which where the Hyudoros come from. Also perhaps Boo's and "scrapped" robots haunt the place.
    • Terminal Railway- A rail based level set along an abadoned railway line.
    • Cosmic Deck- The innards of the Egg Carrier while it flies to the Death Egg. Based after this stage. While technically a "Death Egg" stage, it's completion is needed to access Death Egg to begin with.
  • Hidden Palace- Located inside Angel Island.
    • Angel Island- Get to explore topside of the island, with it's jungles and ruins. Based after zone.
    • Marble Garden- Based on the the zone.
    • Fire/Ice stage- A considered stage with switches that can change it's theme.
    • Ancient Past- An Action Stage version of Mystic Ruins 4000 years ago. Only Tikal can access it.
  • Central City- The city of the game. Remake of this stage as an Adventure Field.
  • Death Egg- Can only be accessed after Cosmic Deck. The latest reconstruction of the space station equipped with the Eggclipse Cannon.
    • Eggclipse Core- Run around (and sometimes outside!) the Death Egg to reach where the Eggclipse Cannon is.
  • Chao Village- A caravan resort popular for it's chao gardens. It has no Action Stages. Coincidentally Cream and her mother are staying there during the events of the game. Cream will teach you everything you need to know about raising chao.
    • Chao Garden- The entrance is the village park.
    • Hero Chao Garden- A key is needed to access the entrance which is the church. Key only granted to those who raised a Hero Chao.
    • Dark Chaos Garden- A key is needed to access the entrance which is the abandon subway. Key only granted to those who raised a Dark Chao.

CharactersEdit

HeroesEdit

There will be a maximum of 3 characters to play as each with there own story as well as exclusive downloadable characters with there own stories (optional downloads so not to over-populate player select). It will depend on planning. But the story will be told from each points of views.

Sonic the HedgehogEdit

Sonic is as usual at the center of these events. Tails alerted him that Angel Island has fallen on to the mountains at Northern Kingdom and thus the pair investigate.

Now he must stop Dr. Eggmans latest scheme and find out who is Mephiles.

Sonic's Boost Gauge which allows him to Sonic Boost at great speed through stages.

Miles "Tails" ProwerEdit

Sonic's closest friend and genius. Surveying ths skies he witness the fall of Angel Island which he reports to Sonic. For game sakes Tails will have his own story a bit different than folowing Sonic around.

Tails' Boost Gauge keeps track of how long he can fly (which is longer time than usual).

Knuckles the EchidnaEdit

Knuckles is the guardian of the Master Emerald as well as Angel Island where it resides. When Angel Island landed in the mountains this caused tremours across the island. For safety, Knuckles relocated the Emerald Shrine to the Hidden Palace at the heart of Angel Island.

With Tikal he hopes to find out more about his lost people.

Knuckles' Boost Gauge allows him to string combo's of punches together that home into nearby enemies. If his gauge is empty he will have to rely on a weak, non-homing combo punch and other means to replenish his Boost Gauge.

AlliesEdit

These characters are Non-Playable Characters.

Tikal the EchidnaEdit

In ancient times, Tikal was once a mortal daughter of Cheif Pachacamac of the Knuckle Tribe. Now she is an angelic being who resides in the Special Zone. She has returned to Sonic and friends in dire need of help in fear of Mephiles.

ChaosEdit

Chaos is a living manifestation of chaos and water. He was usurped as God of Destruction by Mephiles and has since gone.

(Chaos may not be in the final production of the game being a minor character.)

Cream the RabbitEdit

Cream is on holiday with her mum Vanilla and her best friend Cheese. They are at Chao Sanctuary, a village where chao and people live in peace with many chao gardens.

Cream will be your teacher in raising chao and such.

DLC storiesEdit

An optional expansion pack to the game maybe worked on afterwards introducing 3 additional characters and their points in the story.

Amy RoseEdit

Young Amy is a lovestruck hedgehog stalking scouting for Sonic wherever he may be, even though at times when she finds Sonic, trouble tends to find her.

Shadow the HedgehogEdit

A dark hedgehog who is a military agent of GUN who also to take the doctor down, unlike Sonic, he has his orders to do this but also to retrieve what is stolen from him.

Rouge the BatEdit

This sexy bat is a secret agent of GUN. With an interest on the events unfolding as well as Shadow's friend she decides to help him with his mission in hopes of oppotunity to collect precious treasures.

VillainsEdit

These characters are Non-Playable characters. (Maybe)

Dr. EggmanEdit

Dr. Ivo "Eggman" Robotnik is in preperation for his latest attempts to establish his Eggman Empire and to take over the world. He has stolen data from ARK in hopes to create his own ultimate weapon, the Eclipse Cannon, which he will install into his latest Death Egg.

Nack the WeaselEdit

A treasure hunter with a shady past who proposes to help Dr. Eggman. The two once worked together over a decade ago with Nack fleeing after his greed got the better of him. Now he propose to assist the doctor but why should Robotnik trust him?

Mephiles the DarkEdit

Mephiles comes from Oblivion, a demonic hedgehog like character with a past only a few truely know. For some reason he wants vengence on Sonic and is also interested in the Chaos Emeralds. He is also looking for the black Chaos Emerald which he can draw incredible powers from.

Metal Sonic and Metal KnucklesEdit

They only appear in doppleganger missions as CPU clones to the real Sonic and Knuckles. Metal Sonic races Sonic to the goal while Metal Knuckles, with the ability to turn hands into a drill, will find the three artifacts first.

MusicEdit

Various original themes and songs are planned for this game. Each playable character will have a theme which is a remix cover of various classic music from zones before Sonic Adventure.

One particular song that will be requested for the game will be Reach for the Goal by shadowlink4321, the use of his song has not been requested yet due the game not beginning it's development but if accepted it is hoped the song will be either Sonics theme or the games main theme.

Selected themesEdit

The themes have not been composed or lyrics written yet, however these are the planned music to be remixed for character themes

Character Original music From what game Notes
Sonic the Hedgehog Undecided. Perhaps Reach for the Goal
Miles "Tails" Prower Green Grove Zone Sonic 3D (Sega Megadrive / Genesis) The theme is also present in Sonic Adventure known as "The Air". It's a pretty light hearted sky base stage as well as a tune well reconised by Sonic fans which makes it perfect to make into a theme for Tails.
Knuckles the Echidna Knuckles theme Sonic the Hedgehog 3 and Sonic & Knuckles I think Knuckles had two themes, one of his encounters and a sort of "ninja" like theme. I can put them together to make a hip-hop rap like music for him.
Cream the Rabbit You're My Hero Sonic 3D (Sega Saturn) Cus it's cheerful and catchy. Also her mission theme in Sonic Generations
Nack the Weasel Either Casino Night Zone or Nack's Theme Sonic the Hedgehog 2 or Sonic Triple Trouble Nack had just the one theme in Triple Trouble that made me think of him as some sort of cowboy. As Nack is also known to take risks for treasure out of greed which is why some also see him as a gambler which makes Casino Night Zone a perfect theme for him (probably because he had fights there in Sonic the Fighters) so either theme will be fine for him, perhaps Casino night Zone as it is more well known.
Dr. "Eggman" Robotnik Boss theme Sonic the Hedgehog Ever heard the music of Dr. Steel? I can imagine this theme being an industrial cover with awsome screaming lyrics.
Tikal the Echidna Special Stage or Theme of Tikal Sonic the Hedgehog or Sonic Adventure Either of these two themes are suited for Tikal, the idea for Tikals theme is to represent her sorrow and concerns for the heroes and the world. To slow the Special Stage music to a piano tune will be suited, however Tikals own theme is more familiar to her than any other would be so the decision is still out there.
Mephiles the Dark [Event] Mephiles' Whisper Sonic the Hedgehog While not his exact theme from the game, I find his event tune is better and would like to use that instead.

And for the DLC characters

Character Original "zone" music From what game Notes
Amy Rose Undecided. Perhaps something from Sonic CD.
Shadow the Hedgehog Panic Puppet Zone Sonic 3D (Sega Saturn) For some reason I can imagine most of this song playing without lyrics until the piano bit where Shadow and Maria can simply recite a poem or prayer together. Inspired from Shadow's level Lost Impact from his game.
Rouge the Bat Undecided

Downloadable ContentEdit

Like the Sonic Dreamcast games there will be a variety of DLC that will allow characters, events and challenges in the game. Such events for Halloween and Christmas events.

ExpansionEdit

Also a DLC adding the characters Amy, Shadow and Rouge will also be exclusive story characters explaining events in the games story left untold. This download is optional so not to over-populate the playable characters.

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